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33
Spike Juggle Spike
As the name suggests, this kendama trick starts with spike and continues with juggle. Finishes in spike again.
21 XP
5
+5
Tricks you should know before learning this trick: ’Whirlwind’
!Rules & Tips
Tips
  • Throw the ken up in a slower version of a kenflip
  • Catch the ken after one full rotation
  • Catch the tama softly
  • Control the tama rotation when tossing it up
Most Common Mistakes
  • Not using your knees
  • Trick not finished with spike
  • Not starting with swing spike
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